Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Wednesday, March 12, 2014

Bioshock Infinite: Burial at Sea Episode Two Game

Burial at Sea - Episode 2 is the second part of the story-driven downloadable content of BioShock Infinite, that will be available starting March 25th, 2014 for $15.00 USD on Playstation 3, Xbox 360, Windows PC, and Mac. It is also part of the Season Pass. This DLC puts the player in the role of Elizabeth as she explores Rapture during its fall.

Gameplay 

The DLC features the city of Rapture built from scratch with game mechanics and the Unreal Engine 3 used for BioShock Infinite. It has been stated that Episode 2 will prominently feature stealth and survival horror gameplay, in contrast to the lively city of Rapture in the first episode. You will have access to weapons and the ability to open and possibly create Tears, as stated by Ken Levine.
With the DLC comes a brand new gameplay approach: 1998 Mode. The new gameplay option will challenge players to complete the narrative using only the non-lethal tools afforded to them.

Monday, March 10, 2014

Titanfall Game

Titanfall is  first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts as an exclusive for Microsoft Windows, Xbox 360, and Xbox One. The game was officially announced as Respawn's debut game at Microsoft's E3 2013 press conference, and is scheduled for release on March 11, 2014.
In Titanfall, players fight in online multiplayer-only matches set on a war-torn planet as mech-style Titans and their pilots. Its action is fast-paced, including abilities to run on walls and hijack mechs, and extended periods between player deaths. Respawn describes the game as bringing "scale, verticality, and story" to first-person shooter multiplayer gaming, incorporating elements traditionally used in single-player campaigns. The game uses Microsoft's cloud computing services to offload non-player activity to servers and optimize the home computer for graphical performance.
The game won over 60 awards at its E3 2013 reveal, including a record-breaking six E3 Critics Awards, and Best of Show from several media outlets. It also won official awards at Gamescom and the Tokyo Game Show. Many reviewers predicted Titanfall to be the next step for the first-person shooter genre, and IGN's Ryan McCaffrey declared the game "Microsoft's killer app".

Gameplay


Players fight either on foot as free-running "pilots" or inside agile mech-style walkers called "Titans" to complete team-based objectives on a derelict and war-torn planet as either the Interstellar Manufacturing Corporation (IMC) or the Militia. The game is online multiplayer-only, but injects single-player elements such as plot, character chatter, and non-player characters into its matches. Bit-tech reported the game to have 15 maps, 33 weapons, and splitscreen support for the online multiplayer, though the developer had previously denied the latter. Respawn founder Vince Zampella described the game as bringing "scale, verticality, and story" to first-person shooter multiplayer gaming.
Up to twelve human players choose their pilot types and are dropped on the map, beginning the game. A timer displays the time until a Titan can be deployed, which is reduced by killing other players. Once deployed, Titans are protected by a forcefield for about 30 seconds, which protects the player-pilot as well. Pilots are agile and accumulate momentum while running (similar to Tribes), which lets players run on walls and chain together double jumps. There are multiple types of Titans, each with unique abilities and animations. Pilot and Titan controls are identical except where the pilot's double jump becomes the Titan's dash, as Titans cannot jump, crouch, or cover. The mechs are not slow, but their movement is slower than the nimble pilots. Titan game-balancing abilities include the vortex blocker, which stops and returns enemy ammunition in midair, and electrified smoke, which hurts and repels pilots climbing the Titan's back. Pilot abilities include the Smart Pistol, which shoots around corners. Player-pilots can eject from Titans that take too much damage, and the Titan replacement timer is reset upon the Titan's death. Titans can also act autonomously when put in guard and follow modes, which directs the Titan either to protect their vicinity or to tail their pilot, respectively. Games end with a race to the losing team's evacuation dropship.

Respawn has unveiled three Titan classes: the agile Atlas, the ponderous Ogre, and the nimble Stryder. The Attrition multiplayer mode pits hostage rescuers against defensive kidnappers. The game's campaign multiplayer is separate from the game's "classic mode" multiplayer. It plays as multiplayer with single-player elements, such as scripted sequences and character dialogue. There are separate campaigns for the two teams. The Militia are the civilian military of the Frontier and the resistance against IMC use of colony resources. Their most important members include Titan War veteran and former mutiny leader MacAllan, intel specialist and engineer Bish, and Marauder Corps leader Sarah. The corporate conglomerate IMC specializes in natural resource extraction, and came to the resource-rich Frontier for business. Their major players are Frontier operations commander-in-chief Vice Admiral Graves, intel specialist Blisk, and artificial intelligence companion Spyglass.

Sunday, March 2, 2014

The Division Game

It's been about a month since we last heard more information on what The Division will be bringing to the Xbox One and PS4 when it hits later this year, but with new info released by Ubisoft Massive, we've got a load of new details to drop.

The development team talked about how much military involvement they have had and did mention the fact that they had team members go through actual survival training.
"Ubisoft has a long history of working with experts and consultants. For The Division, we have consulted with ex-CIA agents, the military, survivalists, doctors, as well as experts in this kind of scenario.

"We are also lucky to have in our teams, people who have experience on these matters, which is valuable for this game. Some team members have participated in survival training to develop first-hand experience of living without the things we all take for granted like food or water," Massive said.
Next up, the development team talked about the game's "single player mode" as well as how the co-op experience will work, relative to the PvP aspects of the game.
"The game is built around seamless online integration. Going from playing alone, to playing in a group, to playing PvP will all be handled with very little or no interruption.
"In the game you will be able to team up with a group of friends in co-op and jump in and jump out at any time. In certain areas, you can also seamlessly engage in PvP and experience dangerous, suspenseful scenarios; but you will be able to play as a group without being exposed to PvP," Massive said.
The city of New York City is largely going to be exactly recreated in The Division, but Ubisoft did say that they will be taking certain liberties with parts of the city.
"We’re creating what we believe is going to be the largest and most detailed New York City ever seen in a video game and we want the player to feel like they are actually exploring the city with all its landmarks, street names and atmosphere.
"We took a few creative liberties, but you’ll definitely feel you are at the heart of a chaotic New York City. In this massive open-world game, we want to give the player as much opportunity as possible to explore and live their own adventure. With the power of our engine, Snowdrop, we can take this very far," Massive said.
Finally, when taking about how long the game's playthrough will be, Ubisoft said the game's hours are limitless and then went on to describe how exactly The Division is a next-gen experience.
"The Division provides potentially limitless hours of gameplay focusing on exploration, looting, crafting, player progression, customization, social features and more. This game is a whole new universe for players to immerse themselves in, and meet new people.
"Our goal is to create the best game possible, offer the players a truly immersive game experience and make them feel like they are part of a real-life situation.
"The Snowdrop engine allows us to create a universe offering a wide variety of features, such as a reactive living-world system with complex AI, procedural destruction and dynamic global illumination.
"We are also able to integrate more objects than ever before in the environment in order to create a devastated New York City that looks both realistic and frightening," Massive said.