Gameplay
The DLC features the city of Rapture built from scratch with game mechanics and the Unreal Engine 3 used for BioShock Infinite. It has been stated that Episode 2 will prominently feature stealth and survival horror gameplay, in contrast to the lively city of Rapture in the first episode. You will have access to weapons and the ability to open and possibly create Tears, as stated by Ken Levine.With the DLC comes a brand new gameplay approach: 1998 Mode. The new gameplay option will challenge players to complete the narrative using only the non-lethal tools afforded to them.
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